﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace FrogEngine
{
	public interface IGameEntityService
	{
		IEngine Engine { get; }
		ISet<IGameEntity> SubscribedEntities { get; }

		bool Subscribe(IGameEntity entity);
		bool Unsubscribe(IGameEntity entity);

		int ServiceOrder { get; }
	}
}
